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PEDAGOGICAL FOUNDATIONS OF THE USE OF GAMIFICATION TECHNOLOGY IN THE DISCIPLINE “INFORMATICS”

https://doi.org/10.47649/vau.24.v74.i3.13

Abstract

This article represents an important trend in modern education, especially in the context of computer science. Gamification not only draws students' attention to the learning process, but also promotes their active participation and engagement. The study of the influence of gamification on computer science education makes it possible to understand which methods and approaches can be most effective in achieving educational goals.

The analysis of existing gamification tools and consideration of their structure helps to identify the basic principles underlying the successful integration of game elements into the educational process. This allows computer science teachers to choose the most appropriate tools for their students and learning goals. The study of the impact of gamification on the learning process of computer science allows us to identify not only the effectiveness of this method, but also to understand which specific aspects and elements of the game approach have the greatest impact on students.

In addition, the mention of previous research in the field of gamification in computer science education adds context and allows for an extensive analysis of the current situation. The recommendations made as a result of the study can become the basis for further practical actions in the field of education, contributing to the improvement of the learning process and the development of curricula.

This research is carried out within the framework of the grant financing of the project (grant no. AP19677291) by the Science Committee of the Ministry of Science and Higher Education of the Republic of Kazakhstan.

About the Authors

N. Tokzhigitova
Toraighyrov University
Kazakhstan

Nurgul Tokzhigitova – PhD specialty – 6D011100 – Computer Science of the Faculty of Computer Science

Pavlodar



A. Sadykova
Toraighyrov University
Kazakhstan

Anar Sadykova – Master of Natural Sciences, specialty 6M060200 – Computer Science, Senior Lecturer at the Faculty of Computer Science

Pavlodar



A. Tokzhigitova
Toraighyrov University
Kazakhstan

Ainur Tokzhigitova – Master of Natural Sciences in the specialty 6M011100 Computer Science, Senior Lecturer at the Faculty of Computer Science

Pavlodar



N. Ospanova
Toraighyrov University
Kazakhstan

Nazira Ospanova Candidate of Pedagogical Sciences, Associate Professor, Faculty of Computer Science

Pavlodar



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Review

For citations:


Tokzhigitova N., Sadykova A., Tokzhigitova A., Ospanova N. PEDAGOGICAL FOUNDATIONS OF THE USE OF GAMIFICATION TECHNOLOGY IN THE DISCIPLINE “INFORMATICS”. Bulletin of the Khalel Dosmukhamedov Atyrau University. 2024;74(3):142-156. (In Russ.) https://doi.org/10.47649/vau.24.v74.i3.13

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ISSN 2077-0197 (Print)
ISSN 2790-332X (Online)